When a collection is named NUL, it will appear in the editor but does not get saved when the editor shuts down. When the project is restarted, the NUL collection is removed. ...
When a collection is created, naming the colleciton AUX causes the editor to lock up, requiring a force close from the task manager. Note: Naming the collection something else and then renaming it ...
Default parameters do not appear to be retained for custom events. This was tested in 4.17 and the issue does not occur in 4.16. Appears to be a regression ...
When a Collection is created in code (see code snippet), the collection accepts names with illegal characters such as periods or spaces. Creating a collection through the editor properly warns that ...
When Compiling a blueprint that is a child actor component to another blueprint, the value will be incorrectly displayed if the parent blueprint is also not compiled. Versions Tested 4.16.3 - CL: 3 ...
When an enum variable is added to a BP struct, saving the struct causes the enum to display its type as a Byte rather than the specified enum. Regression: Yes - This behavior does not occur in 4.16 ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
Using the slomo # command when Run Dedicated Server is set has no effect. Command still functions when this checkbox is set to false. Regression: No, same behavior occurs in 4.16.3 ...
When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...