-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...
When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles Note: This occurs when the cop ...
Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains an asterisk. The crash occurs if you copy and paste the collapsed graph, then attempt to rename it. I ...
If you give a Blueprint node a name containing an asterisk, then collapse it, if you copy and paste the collapsed node the duplicate node will say "Invalid Graph." Additionally, if you try to renam ...
Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...
The editor crashes when trying to undo a default class change for a child widget after that widget has been compiled. This did not happen in 4.16, it appears to be a regression. ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
When unhiding a streaming level several times on the client there can be a crash. ...
Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...