If you give a Blueprint node a name containing an asterisk, then collapse it, if you copy and paste the collapsed node the duplicate node will say "Invalid Graph." Additionally, if you try to renam ...
Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...
The editor crashes when trying to undo a default class change for a child widget after that widget has been compiled. This did not happen in 4.16, it appears to be a regression. ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
When unhiding a streaming level several times on the client there can be a crash. ...
Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...
Looks like need to make the level viewport aware of a locked camera component, and not just an actor. ...
Launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr command line parameter periodically freezes Oculus (mirror window still visible and responsive). Freeze does not happen if i ...
Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...
-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...