Screen/Playable window flickers when playing in Standalone on Windows 10. A few users are reporting this issue which is exclusive to Windows 10 and Standalone mode. There is another issue the could ...
Sight perception is being blocked by Procedural Foliage Blocking Volumes. Setting the volume to No Collision resolves the issue, but then the volume will not block foliage. Found in 4.12 Preview 5 ...
When you add a Destructible Mesh to a Destructible Mesh Component inside of a blueprint, the viewport is not updated with the new mesh. If you add the blueprint to the level and then open the bluepr ...
Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...
While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...
Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...
When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...
If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...
When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...
Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...