Editor Crashes When Attempting to Change Units in Project Settings

Tools - Aug 17, 2016

The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...

UnrealFrontend has missing tooltips in drop down menus

Tools - Aug 17, 2016

Unreal Frontend does not have tooltips for the options in the drop down menus. I do not see this with the Project Launcher. REGRESSION: Yes Worked: This previously worked in 4.12.5 Binary CL-30392 ...

Editor primitives render incorrectly in stereoscopic with instanced stereo

UE - Platform - XR - Aug 17, 2016

Trigger box icons move around when oculus head movement is used. Found in //UE4/Release-Staging-4.13 @ 3090357 QA-Promotion map Edit: 08-22: This affects volumes as well as their editor icons, upd ...

Inside of the security control room is washed out in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

The dark part of the security room in BlueprintOffice on tvOS looks extremely washed out. Could be related to https://jira.ol.epicgames.net/browse/UE-30580 ...

GPU particles no longer work on iOS or TVOS Metal devices

UE - Platform - Mobile - Aug 16, 2016

Butterflys do not have a trailing particle effect in BlueprintOffice on tvOS. They DO show a particle effect when played in Mobile Preview in the editor so I have assigned this to Platform for now. ...

Significant stutter when panning across BlueprintOffice on tvOS

UE - Platform - Mobile - Aug 16, 2016

There is significant camera stutter in BlueprintOffice on tvOS. ...

Sharp line seen on reflective hardwood floors in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

There is a line down the middle of the hardwood floors in BlueprintOffice on tvOS This looks the same in Mobile Preview ...

Grass shadows in BlueprintOffice are very dark on mobile

Docs - Samples - Aug 16, 2016

Grass shadows are very dark in BlueprintOffice on tvOS. It looks the same in Mobile Preview in the editor Assigning as Samples - Content based on the response to https://jira.ol.epicgames.net/brow ...

Ensure when automapping a rig to a skeletal mesh with matching bone names

OLD - Anim - Aug 16, 2016

An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...

Unable to interact with security camera control panel in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

Unable to interact with the security camera control panel in BlueprintOffice on tvOS ...