Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...
This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...
In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...
The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...
Attempting to edit the "Collision Enabled" setting of a primitive component while the owner's collision is disabled results in no changes. Regression?: No This occurs in 4.18 ...
The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...
Post-Process Anim Instances do not have BeginPlay called. The proposed fix is to addif (PostProcessAnimInstance) { PostProcessAnimInstance->NativeBeginPlay(); PostProcessAnimInstance->Blu ...
It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed [Link Removed]. ...
This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...
we can do a "cheap fix" here by adding the "IgnoreTypePromotion" metadata to the date time functions, but there are some underlying issues with the FindBestMatching func in this case causing it to f ...