There is a bug in the fbx curve import code where we do not multiply the tangent by the scale parameter. Only the key value is currently scale. In 4.25 there was a hardcoded 0.01 scale but it was w ...
FConsoleVariable::OnChangedCallback was changed to a multicast delegate in 4.26. Along with this, FConsoleVariableBase::SetOnChangedCallback was implemented to emulate a single delegate for compatib ...
When using connecting to a World Partition level on a dedicated server the client get's disconnected immediately. I tested this with a non WP level and the client connected with no issues. I've inc ...
Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Additional Notes:Stacking more Biquad Filters produces a more noticeable effect, but ...
When an object, such as a cube, is animated in sequencer and that object's path intersects a stationary character with a character movement component, the object will pass through the character with ...
When playing a game from a Standalone Game or New Window, CPU Particles will not keep their collision on a Mac. ...
Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...
Issue: Currently, it is not possible to make a variable of type "Color" specifically for the color struct on procedural mesh components (see image attached). This is the only variable on procedura ...
Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce ...