Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

Memory spikes when changing properties on a large amount of textures via Property Matrix

Tools - Jan 29, 2015

When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...

"Module 'XMPP' not found" warning in log file of blank packaged project

UE - Networking - Jul 15, 2016

"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...

[SM5] Material.usf Error when Previewing Material Function Output

UE - Graphics Features - Jul 21, 2016

A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...

Memory Leak When Hovering Over a Folder Containing Blueprints

UE - Editor - Content Pipeline - Content Browser - Jun 7, 2016

Hovering the mouse cursor inside a Content Browser folder that contains blueprints causes the memory usage to steadily increase. This only seems to occur with blueprint assets in the folder. A use ...

Projects created outside root UE4 folder do not show up in Project Browser on Linux

UE - Platform - Linux - Nov 25, 2014

If a user creates a new project on a Linux machine and specifies the project to be created in a folder outside of the root UE4 directory and /Documents/Unreal Projects/ folder, the project does not ...

Toggling variable on sub anim instance node clears its original value

OLD - Anim - Aug 8, 2016

If the user enables Expose for a variable on a sub anim instance node, the original value of that variable is lost. ...

Using the CVar `Shot` causes artifacts in the screenshot with GearVR

UE - Platform - XR - Mar 7, 2016

When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...

Particle Collision causes particles to snap away from collision location

UE - Graphics Features - May 5, 2016

Particle Collision causes particles to snap away from collision location. [Image Removed] ...

Attenuation Overrides Reset for Spatialize on Sound Cues after Upgrading to Newer Engine Version

UE - Audio - Nov 17, 2016

A user on the AnswerHub has reported that a number of his sounds have had their Attenuation Override settings reset, more specifically the 'Spatialize' setting. I ran a few tests and discovered tha ...