Text block Outline cropped out at large sizes

UE - Editor - UI Systems - Mar 8, 2017

Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...

Per-section shadow/collision flags lost when merging actors

OLD - Anim - Mar 24, 2017

Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...

Some blueprint nodes are noticeably wider

UE - Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

Material Layers "swap" location instead of shift downwards.

UE - Rendering Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...

Crash-Connecting output of unspecified functions to pins on the material result node

UE - Rendering Architecture - Materials - Dec 6, 2017

Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel()

UE - Networking - Oct 9, 2018

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...

Collision for bsp stays in level after bsp is deleted

UE - LD & Modeling - Modeling Tools - BSP - Jun 30, 2015

If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...

Planar Reflections on Mobile short view distance for non single plane faces

UE - Platform - Mobile - Jul 7, 2016

Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...

Crash when implementing interface to child blueprint and then implementing it with parent blueprint

UE - Gameplay - Blueprint - Jul 11, 2016

If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...

User cannot undo the automatic changing of Mobility settings

Tools - Sep 12, 2016

When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...