This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...
Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...
Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...
The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...
See UDN thread, which includes suggested fix. https://udn.unrealengine.com/questions/267677/attachactortocomponent-scale-issue-with-scaled-com.html ...
Cannot render more than one shot in a Master Sequence Regression: YES Worked: 3164219 4.14 Releases Broken: 3164583 4.15 Dev-Sequencer ...
In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected. This appears to be a regression from 4.15 based on the test execution history. ...
REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...
In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...
Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...