UGameUserSettings::ValidateSettings fails to wipe GameUserSettings.ini

UE - Framework - Mar 4, 2025

When changing the version in UGameUserSettings, the expected behaviour is that GameUserSettings.ini will be wiped/delete and then regenerated. The actual behaviour is that within the ValidateSetting ...

Some objects are imported with incorrect positions when the "Keep hierarchy" collapse mode is used.

TM - Interoperability - Mar 17, 2025

I could only replicate with the user's sketchup file. Exporting this file as fbx, and importing the fbx in KH doesn't have the issue.[Image Removed] ...

Control Rig Box Selection Innacurate

UE - ACT Character - Control Rig - Nov 17, 2025

When useing marquee select on controls in the rig, their on screen size determines how likely they are to be included in the selection which isn't a reliable enough method for animators. Our workaro ...

[Gauntlet] TestExecutor does not clean up or release devices when a test's StartTest returns false, causing device starvation or a deadlock with -NoTimeout

UE - QA - Tooling - Oct 21, 2026

Summary When UnrealTestNode.StartTest returns false (or throws), TestExecutor.ExecuteTests moves the test straight to CompletedTests. It never calls CleanupTest or StopTest on the node, so the device ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...

With root motion, AnimSeq moves in Persona when Additive Anim is enabled

OLD - Anim - May 26, 2015

Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type. Example Project: [Link Removed] ...

Modified inherited components don't reflect modifications in game

UE - Gameplay - Blueprint - Mar 8, 2015

Any modifications made to inherited components in a child blueprint revert to their parent's defaults when playing in packaged game and Launch on. User reported that he also saw it when launching i ...

Hang after you paste node data into Blueprint right click menu

UE - Gameplay - Blueprint - Mar 7, 2015

Hang after copying a BP node, right clicking in BP graph, then pasting with Ctrl+V. ...

Crash on Mac while switching between tabs in the main tab bar

Tools - Feb 7, 2015

Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...