Crash during save level and successive load level

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2018

Changing the Max LODLevel on a landscape causes a crash in content examples. ...

Skeletal Mesh rigid body simulation is not being updated with correct bones locations right after Skeletal Mesh is spawned

UE - Simulation - Physics - Nov 5, 2018

When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...

Interstitial Ads do not appear

UE - Platform - Mobile - Apr 2, 2019

While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...

UHT always runs when building a code project using a binary Engine installation even if no code change has been made

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 2, 2019

When building a code project that was created with the binary Engine installed through the Launcher, UHT always runs even if no code changes have been made. This only occurs with a binary Engine ins ...

Debug render complex collision incorrect for spline mesh components

UE - Simulation - Physics - Jan 27, 2020

The debug render collision for spline mesh components using a mesh with complex collision is incorrect and is not updated to reflect changes in the mesh's deformation. The collision response itself, ...

Cone Location module does not evaluate Cone Axis when using Wedge shaping

UE - Niagara - Jun 22, 2020

Cone Location module does not evaluate Cone Axis when using Wedge shaping ...

Material Instance changes are not propagating to layers.

UE - Graphics Features - May 25, 2021

Please note, during this repro, when I attempted to change the colour of the layer_inst using the colour wheel, it would not save the updated colour. This may be a separate bug. ...

If you add "All Nearby Spawned Actors" later, the first shot's animation will not be recorded.

UE - Anim - Sequencer - Jul 21, 2021

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...

Crashes when server travel during voice chat talk

UE - Online - Mar 23, 2022

The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...

State Machine Variable Type Icons Display in the Color White

UE - Anim - Runtime - May 4, 2022

Occurs 5/5 times State machine variable type icons all display in the color white.  Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...