Compiling after adding a StaticMesh Component to a Child Blueprint of a Parent Blueprint causes the inherited StaticMesh Component to disappear

UE - Gameplay - Blueprint Editor - Oct 5, 2017

The Inherited StaticMesh Component in a Child Blueprint of a Parent Blueprint disappears when compiling the Blueprint. Regression: Yes Occurs in: 4.17.2, 4.18(Preview), and 4.19(Main) Does not o ...

Some menu items are cut off when Window's Scaling is set to 150% or higher

UE - LD & Modeling - Terrain - Landscape - Nov 8, 2017

When a user sets Window's scaling to 150% or higher, some menus in Unreal Engine go off the screen and users are unable to select some options. Found in 4.18 3709383 Reproduced in 4.17 3658906 an ...

Shader used factories/types/pipelines should be in DDC key

UE - Graphics Features - Jan 31, 2018

A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...

Welded grandchildren do not overlap properly when their grandparent is simulating physics

UE - Simulation - Physics - Jun 7, 2018

Grandchildren (C in an attachment hierarchy of A < B < C) that are auto welded have issues related to overlap events when moving via physics. They tend to overlap later than they should. This does n ...

Media Sound Component does not respect SoundClass Volume on Android

UE - Platform - Mobile - Jul 6, 2018

Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...

Web browser widget does not receive input when used in a 3D widget component on Android

UE - Platform - Mobile - Jul 9, 2018

Web browser widgets to not receive input when used in a widget component on Android devices Update: Oculus Quest devs attempting to implement and interact with the web browser widget via widget i ...

Beam Emitter Does Not Use Local Space

UE - Niagara - Jul 11, 2018

The Beam Emitter does not use local space, and you cannot check “Use Local Space“ in Required module. Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, 4.21 CL# 4199311 ...

Replicated Movement doesn't replicate itself to all clients on Dedicated Server

UE - Simulation - Physics - Jul 31, 2018

This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...

Net Dormancy is completely ignored in Blueprints

UE - Networking - Jul 31, 2018

Blueprint events seem to ignore Net Dormancy entirely. This was discussed with the Blueprints team and it seems that this may not be an issue directly with Net Dormancy but the fact that Rep Notifie ...

Nativized widgets that include a custom button cause a crash if Event Driven Loading is enabled

UE - Gameplay - Blueprint - Aug 3, 2018

Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...