Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed] Closed . We have verified this issue with U ...

Adding Images: The image header is unrecognized

RS - Editor - Feb 14, 2025

This issue occurs only on Windows 11 24H2, but it affects all RealityCapture versions on this OS. It is allso not possible to open the images with the Windows Photos App.  ...

Initialization error when creating FEventReply objects from Python

UE - AI Workflows - UI Systems - UMG - Nov 28, 2025

the handled value passed to unlock_mouse is actually treated as unhandled, because FEventReply has no uproperty and no Identical()function of its own. Adding WithIdenticalViaEquality can fix this is ...

Crash in FLandscapeRenderSystem on Mobile

UE - Graphics Tools - Terrain - Landscape - Aug 4, 2021

Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

Converting BSP to static mesh on Linux causes the editor to crash

UE - Platform - Linux - Mar 11, 2016

Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...

Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...

Viewports: Marquee selection always selects skeletal meshes in ortho viewports

Tools - Apr 16, 2015

Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Project launcher splash does not disappear after project opens on Linux

UE - Platform - Linux - Dec 31, 2015

When a project is opened in the 4.11 preview on Linux, the boarder for the splash screen will remain open until manually closed (right click->quit). ...