Ensure when pasting copied nodes into an Object

UE - Gameplay - Aug 7, 2018

When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...

UMG Widget Set Focus in Standalone broken

UE - Editor - UI Systems - Aug 7, 2018

Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...

TMap does not serialize properly in specific circumstance when it contains a UObject property set to null by default

UE - Foundation - Core - Aug 8, 2018

A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...

Setting a console variable interacts with window state

When the game window is set to be windowed and maximized, setting a console variable changes the window's state from being maximized to its default size.  This is a regression as it is working as e ...

HISM: Calling UpdateInstanceTransform with a transform only containing rotation or scale would not update the transform at runtime or cooked

UE - World Creation - Worldbuilding Tools - Foliage - Aug 29, 2018

Calling UpdateInstanceTransform on a HISMC with a transform only containing rotation or scale would not update the transform at runtime or cooked. ...

Blueprint variables get reset if not made Public

UE - Gameplay - Sep 5, 2018

When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...

Blueprint Structure Tooltip Edits Get Discarded

UE - Gameplay - Sep 12, 2018

Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...

Add project setting to skip rendering velocities

UE - Graphics Features - Sep 14, 2018

Replication node decorator does not appear on Timelines that are set to replicate

UE - Gameplay - Blueprint - Sep 26, 2018

A licensee has reported that Timeline nodes that are set to replicate do not have the replicated node decorator added, which would be seen on other nodes and variables that are replicated. Please re ...