Retriggerable delays do not work on tick events

UE - Gameplay - Blueprint - Mar 18, 2015

Retriggerable delays and the nodes after are not recognized when triggered by tick events. ...

Get Data Table Row cannot accept non-literal Data Table input information

UE - Gameplay - Blueprint - Mar 16, 2015

Get Data Table Row node cannot accept non-literal input in the "Data Table" input. Additionally, this cannot be promoted to a variable. ...

VR does not work in standalone if the user has used the VR preview

UE - Platform - XR - Dec 9, 2015

The VR mode does not turn on when using the Alt+Enter method in standalone if the user has previously used the VR preview feature during the same session of working in the editor. Once the Editor is ...

Sizes of widgets are shown as their size before DPI scaling is applied after changing ScreenSize

UE - Editor - UI Systems - Dec 1, 2015

If the user sets the screen size to iPhone 4s (640 x 960) A widget that is "Fullscreen" will be roughly 1080 by 1620 in size (as reported by the details panel). This is the size before the DPI scali ...

Landscape Physical Material always registers default

UE - Simulation - Physics - Mar 7, 2015

Physical materials on landscapes always return DefaultPhysicalMaterial, even when the surface type is changed. ...

Landscape Visibility Tool crashes editor

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...

On Release will fire when holding the button with one finger and touching the screen with another (while still holding the button)

UE - Editor - UI Systems - Oct 26, 2015

If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...

Open Level opens previous level in Launch mode

Open Level does not properly work in Launch Game. Instead of streaming the intended level, it streams the previous level. ...

Convert Transform to relative does not appear to return the correct transform when rotation in taken into account

UE - Gameplay - Blueprint - Oct 21, 2015

The Convert Transform to relative does not appear to return the correct value after rotations is applied to one of the objects Note: In the attached project the Gray cube is what the expected resul ...

Editor crashes when attempting to open maps and modes subcategory after changing player pawn from migrated content folder location that gamemode is referencing

UE - Gameplay - Blueprint - Feb 6, 2015

The editor crashes when a user attempts to open the maps and modes subcategory of project setting while using a gamemode from migrated content, then moves the player pawn in the content browser to a ...