Packaged games do not display PlayerName correctly using Steam OSS

UE - Online - Jan 2, 2016

Packaged games do not display PlayerName correctly using Steam OSS. Does not occur in Standalone. Test project attached. To test, package for Development > Win64. When run (with the Steam client op ...

All additional Body Parts are hidden if main mesh is out of camera frame in Persona

OLD - Anim - Aug 18, 2015

If you have a small main mesh and use the "Additional Body Part" section of Persona to preview other meshes, they become hidden if the main mesh is out of the camera frame. [NameRemoved]: Can we ju ...

After changing Slot Name field, Slot node does not update until you re-open the AnimBP

OLD - Anim - Jun 9, 2015

After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Adding rotation to a bsp breaks extrusions

UE - LD & Modeling - Modeling Tools - BSP - Aug 24, 2015

Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render. ...

Imported .csv from Excel does not recognize cyrillic characters

Tools - Aug 11, 2015

If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root

UE - Gameplay - May 28, 2015

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root. Reproduced in 4.7.6 and Main (//depot/UE4/Promotable-CL-2568226) ...

Stat FPS will freeze a project when packaged for shipping

UE - Foundation - Core - Mar 31, 2015

If you have an Execute Console Command node in your level blueprint with a pressed key executable node, The project will freeze if packaged for shipping when 'Stat FPS' in in the Command box. Test ...

High Resolution Screenshot in Orthographic Unlit Mode Does not Capture Correctly

UE - Graphics Features - Jun 3, 2015

When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...

"Activate Touch Interface" crashes the editor when set to 'None' in editor

UE - Gameplay - Input - Dec 5, 2014

If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...