uasset file not deleted when delete skeletal mesh

UE - Editor - Content Pipeline - Import and Export - May 28, 2020

Crash when converting a Landscape to a Blueprint Class

UE - LD & Modeling - Terrain - Landscape - Aug 12, 2020

The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...

Compiling with VS2019 16.6 later causes garbled characters in output window

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 10, 2020

Using old behavior by applying true to NMakeUseOemCodePage property solves this issue.  in VCProject.cs​// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...

Volumetric Translucent Shadow does not work

UE - World Creation - Worldbuilding Tools - Merge Actor - Feb 19, 2021

Async Task nodes placed in editor only modules should not issue a warning if the proxy class is set to something in the game module

UE - Gameplay - Blueprint Compiler - Mar 30, 2021

Because the proxy class is set to something within the game module, no warning is placed on the node as the outer package ends up being a valid Runtime module. This should actually be a warning in ...

Custom Primitive Data are not (fully) functional with Instanced Static Mesh components

UE - Graphics Features - Mar 29, 2022

If the ISM component is not in a blueprint, but added directly inside the level, the CPD works. If the CPD value is set from a construction script through either the Default or Transient function, i ...

Unable to write custom stencil using Draw Material To Render Target

UE - Rendering Architecture - Materials - May 20, 2022

The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...

Infinite loop in UAnimSequence::ExtractRootMotion when sampling backwards

UE - Anim - Gameplay - Dec 6, 2021

When sampling root motion backwards we can hit an infinite loop in ExtractRootMotion. This happens if the initial sample time + negative delta is off the end of the animation clip. In that case FA ...

[Audio Analysis][Ensure] - Sound Submix Spectral Analyzer Delegate Throws Ensure when Analysis Started Before the Delegate is Added

UE - Audio - Nov 25, 2021

Hit the following Ensure when trying to use the Spectrum Analyser. Also hit this in 4.26 so it doesn't appear to be a regression. Occurs with any of the following Band Settings or when creating you ...