Shader symbols are not generated for the Windows platform. Attempts were made to set the r.Shaders.Symbols=1 value in the projects DefaultEngine.ini, the engines ConsoleVariables.ini and the engine ...
Performance decreases quite a bit on characters with large number of morph targets, as soon as even one target is active. ...
USkeleton class only performs Add or Empty operations on the LinkupCache array and has no Remove, so the number of LinkupCache can keep increasing in some cases (A description in Step to Reproduce s ...
A few users are reporting on the Answer Hub and in the Forums that they are getting the following error in their output logs: "Error Provision not found" even though the provision is present and va ...
In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...
Niether movie playback Startup Movies Play on ES3.1 ...
If the user has the number of players set to more than one, the VR preview will crash. ...
Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...
There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...
ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...