1 frame flickering when creating UMG using Textblock, ScaleBox and Overlay

UE - Editor - UI Systems - Slate - Dec 15, 2021

As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...

Problem importing broken FBX

UE - Editor - Content Pipeline - Import and Export - Nov 25, 2021

An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...

RebuildHLOD UAT script doesn't properly handle the -nop4 command line flag

UE - World Creation - Worldbuilding Tools - HLOD - Nov 24, 2021

The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for  if (CommandUtils.P4Enabled) ...

FXAA artefacts on smaller/distant detail

UE - Graphics Features - Nov 23, 2021

"Base Pass Shader" stat results are missing or display incorrect information while using Vulkan

UE - Rendering Architecture - Shaders - Nov 15, 2021

Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...

When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - Workflow Systems - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

Content browser folder names are allowed to use parentheses, which are disallowed by object paths

UE - Editor - Content Pipeline - Content Browser - Nov 10, 2021

The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parent ...

Layer blending not detecting compilation errors correctly when linked to material functions

UE - Rendering Architecture - Materials - Nov 9, 2021

This may be more of an error when detecting the input when layer blending is being used (as we've seen in other functions), rather than it necessarily being an error with the compilation of the stan ...