When Remove Instance is called for an instance static mesh component, the render state is not properly updated, causing some of the instances to not be visible. Workaround: Forcing a call to PostEd ...
Adding an instance static mesh component to a class causes the editor to crash when an instance is added to a blueprint of the class. Regression: Yes - this behavior does not occur on 4.16.3 (CL 35 ...
After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is r ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...
Making changes to the "Color Vision Deficiency Preview Type" under the "Editor Preferences" does not change the Color Vision Preview. Regression: Yes Works in: 4.16.3-3561208 Does not work in : ...
This is a UAT-driven workflow in the editor that's not currently looking at the INI setting to infer whether or not -nativizeAssets should be implicitly added to the BuildCookRun command line. It sh ...
REGRESSION: Yes, does not occur in 4.17. User is not able to summon copy/paste options by right-clicking on a property in the Details panel. Reproduced this in Level Editor and Blueprint Editor. ...
When changing the Local Derived Data Cache setting in Editor Preferences, the user isn't prompted to restart the editor, unlike other settings that require a restart to work. ...
There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...