Sequence Thumbnail appear incorrect when containing Tracks with Spawned Actors

UE - Anim - Sequencer - Jul 25, 2017

Sequence Thumbnails appear incorrect when containing Tracks with Spawned Actors. The actors do not always appear in the same position in the thumbnail as they do when opening the sequence. ...

Sequencer Actor Transforms are not offset when the level is moved in World Composition

UE - Anim - Sequencer - Nov 10, 2016

Sequencer Actor Transforms are not offset when the level is moved in World Composition ...

Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value

UE - Anim - Sequencer - Jun 22, 2025

Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value. There's a bug when ColorPicking a color that is being tracked in Sequencer - pressin ...

Level Visibilty track in Sequencer does not play in PIE

UE - Anim - Sequencer - Dec 29, 2016

When setting the Sublevels hidden in Sequencer, the sublevels become hidden in the viewport, but does not hide when it is played in PIE. To test if the sequence played at start, I added a cube to t ...

Actor Sequence Component Not Working While Playing in Standalone

UE - Anim - Sequencer - Jun 6, 2017

When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...

Level Sequences can't reference actors that reside in Level Instances different from the ones they are executed from.

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 10, 2024

Level Sequences can reference many actors, but the references are not solved if the actor is not in the same Level Instance as the one the Level Sequence is being played from, or the root level from ...

Crash After cutting and pasting a blend radius track in sequencer

UE - Anim - Sequencer - Oct 27, 2017

Crash After cutting and pasting a blend radius track in sequencer ...

Opening Sequencer from "Window" toolbar option opens an empty window

UE - Anim - Sequencer - Apr 1, 2016

After enabling the Sequencer plugin, opening Sequencer from the Window toolbar option brings up an empty window that cannot be interacted with. Is this a regression: No - Issue occurred in 4.10.4 a ...

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if fails FSequencerTrackFilter_Keyed::PassesFilter)

UE - Anim - Sequencer - Jun 25, 2025

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if ...

Retargeting Retain Additive Flags option keep reference to the original sequence in additive settings

UE - Anim - Rigging - Retargeting - Sep 24, 2024

Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...