When a custom component is added at runtime, it does not show up in the details panel when you select the blueprint that it has been added to. Found in 4.9.2 binary. Reproduced in 4.10 Preview 3 a ...
If you begin a variable name with a space, attempting to copy any instances of that blueprint will prompt an error warning: "Unknown property in <BlueprintName>: <VarName> = <Value>. Found in 4.9.2 ...
Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...
When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...
When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...
There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...
Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...