It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...
When using State Trees, the AI Debugger can be accessed during play to show information about their current execution state. If a behavior tree is currently in a state that references a linked tree, ...
Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance. This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7 ...
Generating a proxy mesh with imported models and the simplify mesh flag set to true causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7288428), 4.24 (CL ...
When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
Using the Super functions for OnRegister, OnUnregister, Serialize when defining their functionality in a derived class of UPostProcessComponent causes a linker error. Tested in 4.21.2 (CL - 4753647 ...
A material with 'enable stencil test' will crash on mobile. Enable Stencil Test is a new option in materials as of 4.23 Confirmed with OpenGL 3.1 + 2 and Vulkan on Pixel XL Also Crashes on iOS ...
When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...