Assert When Saving Over Existing Level With Built Lighting

Tools - Apr 17, 2017

While saving over an existing map the engine will crash if both maps have baked lighting. ...

Crash when reverting to the default material in the static mesh editor

Tools - Apr 17, 2017

The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...

Packaged Project fails to load on Firefox with QuotaExceededError

UE - Platform - Mobile - Apr 17, 2017

Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...

Mac Editor crashes when deploying

UE - Audio - Apr 17, 2017

This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...

LoadErrors:Warning: Warning CreateExport: Failed to load Outer for resource when moving Blueprints folder to another folder

UE - Gameplay - Blueprint - Apr 14, 2017

There are 3 assets from Content > Blueprints > Missing Types that are failing to be moved over The assets are causing the warnings are:BP_NodeClassIsMissingBP_ParentClassIsMissingTypeBP_PinReferenc ...

Sphere Reflection Capture Influence Radius Broken In Forward Shading

UE - Graphics Features - Apr 14, 2017

When forward shading is enabled sphere reflection actors seem to disregard their influence radius. This seems to cause issues with effecting meshes that should be outside their radius. ...

Pose is not updating when additive is applied

OLD - Anim - Apr 14, 2017

When the user applies an additive base pose to a pose asset, the mesh does not update in viewport. This issue occurs in 4.15 and 4.16. ...

Deleting curve from Pose Asset sets mesh back to default pose

OLD - Anim - Apr 14, 2017

REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...

Value for how long jump key is held is not updating while PIE and max jump count is 0

UE - Gameplay - Apr 14, 2017

I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you cha ...

D3D Crash when searching "Color" in Engine Content folder

UE - Graphics Features - Apr 14, 2017

Assertion failed: Buffer [\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp][Line: 1487] Note I have narrowed it down to a material with "color" in its name that is causing this cra ...