Regression: "Object Position" node in Light Function materials did not compile up to UE 5.0. Starting with 5.1, it compiles but outputs garbage values

UE - Rendering Architecture - Materials - Aug 26, 2024

Up to UE 5.0, when the "Object Position" node is used in the Material Editor as part of a material with Light Function domain, attempting to compile the material results in the following error: "[SM ...

Material Preview for Post Process Material Does not display in Material Editor

UE - Graphics Features - May 19, 2017

In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...

Texture Sample 2D Parameter not Working with WPO on Mobile Quality ES3.1

UE - Platform - Mobile - Jun 30, 2017

WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...

Wrong LOD Selected on Skeletal Mesh with Active Scene Capture

Tools - Dec 11, 2017

Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...

Postprocess volume priority bug

UE - Graphics Features - Mar 13, 2023

ActorPositionWS Material BP node can crash when used in Post Process material

UE - Graphics Features - Oct 17, 2016

The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...

Cannot assign default values for UserWidget variable in blueprints

UE - Gameplay - Blueprint Editor - Feb 21, 2017

Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...