When scaling the mesh the world aligned alpha projected onto the mesh doesn't adjust or change according to the surface of the mesh. It appears that scale is locked in object space so an object with ...
Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...
Postprocess GI related settings look like working in 4.22 on Mobile now, but seems buggy, Not sure if it has supposed to be supported on Mobile since it has no any info in Doc or 4.22's release note ...
Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...
When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter. Also Reproduced in Main Promotable-CL- ...
In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...
A crash is occurring when adding an empty shader directory when using the custom node within the material editor. This crash is preventing some users from opening their projects that use this workfl ...
Decals are not being captured by environment reflections. Last working in 4.20.3 ...
This is a regression from 4.23.1 (CL-9631420) where Sequencer just displayed the re-attached binding in yellow text instead of crashing. The user suggests that the deleted actor should be removed fr ...
Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...