Mismatch widget component collision and geometry

UE - Editor - UI Systems - Jun 6, 2019

There is a mismatch of collision and geometry of WidgetComponent. This doesn't occur in 4.21. It can only be seen in 4.22. [Workaround] Change following code in UWidgetComponent::UpdateBodySetu ...

Negative scale causes green gradient and invisible if not selected

UE - Editor - UI Systems - Aug 20, 2014

BRANCH: //depot/UE4/Promotable-CL-2254785 CHANGELIST: 2254785 BUILD TYPE: P4 PLATFORM: Windows DESCRIPTION: Scaling widgets in UMG into a negative values (right < left) causes them to appear as a g ...

Crash in Format Text node when replacing existing text with a string table reference

Tools - Jan 25, 2021

The Format Text node may cause a crash when replacing existing hard-coded inputs with string table references. This looks to be dependent on whether or not the string table has been successfully use ...

Widget "Listen For Input Action" executes on unexpected input event

UE - Editor - UI Systems - Feb 19, 2020

Listen For Input Action firing erroneously. Confirmed in 4.26 MAIN @ CL 11536993 ...

Gamepad button press and hold does not hold focus

UE - Editor - UI Systems - May 25, 2017

When using a gamepad (Tested with an X-box 360 Controller) if you press and hold a UMG button down and then use the D-pad or another form of movement the currently pressed widget component (In the t ...

Edge Screen Artifacts when calling Widget Blueprints to the Viewport and toggling Fullscreen Mode

UE - Editor - UI Systems - Apr 6, 2016

Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...

Subobject delimiter replacement in ResolveName can cause previously valid strings to exceed NAME_SIZE

UE - CoreTech - UObject - Nov 8, 2021

ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...

Mouse lock on a widget in the RetainerBox is misaligned and locked in the wrong position in the standalone/package application

UE - Editor - UI Systems - UMG - Jan 9, 2024

Locking the mouse to a widget covered by a Retainerbox locks it in a different position in the standalone/packaging application than in PIE.  This does not happen if RetainerBox is disabled and the ...

Deprecating a non-const blueprint interface function replaces the implementation of the event with an empty custom event

UE - Gameplay - Blueprint - Oct 19, 2023

This behaviour is only observed when implementing the function as a custom event from a blueprint interface. This behaviour is not observed in actors where the blueprint interface function is implem ...

Actors gets moved away from the pivot when replacing an existing Packed Level Actor in a Level instance with external actors.

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 21, 2023

Licensee: When I try to create a new Packed Actor and replace an existing one in a Level instance, the actor gets moved away from the pivot. ...