Emissive map texture is not set to material when building Approximate Mesh from HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Jun 14, 2023

Emissive textures seem to be set correctly in the case of building HLOD in the world partition. However, licensees who do not use World partition seem to build HLOD with HLOD Outliner. [Image Remov ...

WorldPartitionActorDescs for LevelInstanceActors are broken when migrating world partitioned level

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 13, 2023

WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...

After attach a component to a simulated component by socket miss collisions

UE - Simulation - Physics - Jun 9, 2023

If attaches a StaticMeshComponent with collision active to another actor with a SkeletalMeshComponent simulating physics by socket name the StaticMeshComponent miss collision for simulation. Chec ...

Chaos Vehicles - Wheel physics bounds staying in spawn location on server

UE - Simulation - Physics - Jun 9, 2023

Vehicle wheel shapes on the server appear to detach from the vehicle and remain at their spawn point when running a networked game. The clients physics representation is ok and as expected, i.e. whe ...

Enhanced Input duplicately fires input event when used in Widgets.

UE - Gameplay - Input - Jun 9, 2023

When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...

Anim Graph will hang if the Draw Debug Sphere and Set node are connected and compiled

UE - Anim - Runtime - Anim Blueprints - Jun 8, 2023

anim blueprint hangs when compiled. Probably a cyclic issue when compiling. A workaround is to add a delay of any time between the set node and the Draw Debug Sphere node. Repros in the following v ...

Automation Wait for Loading node crashing with fatal error in shipping build

UE - Automation Test - Jun 8, 2023

Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary  //UE5/Release-5.2 @ CL 25360045  This issue is occur ...

Level Sequences- Overriding binding of a spawnable mid-playback doesn't despawn spawnable

UE - Anim - Sequencer - Jun 8, 2023

Reported by user in UDN. Overriding the binding of a spawnable actor track while the sequence is playing will result in 2 visual copies of the actor, the original spawnable, which doesn't get destr ...

Opening Unreal Editor on Mac does not start the Unreal Trace Server.

UE - Foundation - Insights - Jun 7, 2023

Unreal Trace Server does not start with unreal editor. If unreal insights is run it will start. ...