sRGB setting results in difference in Sprite Look compared to Texture Editor

UE - Graphics Features - Jan 16, 2015

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...

Capsule overlap area different/inaccurate after simulating physics

UE - Simulation - Physics - Nov 12, 2015

A licensee found a problem with a capsule component used in a blueprint. A player intersecting the spherical ends of the capsule will cause it to fire overlap events. However, after simulating physi ...

Merge Actor tool can no longer merge just materials for an actor

UE - Gameplay - Jul 5, 2016

In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...

Undo when modifying a single channel causes Entire Actor track to be selected

UE - Anim - Sequencer - Jul 6, 2016

Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...

Destroying a Component doesn't trigger the OnComponentEndOverlap node

UE - Gameplay - Sep 1, 2015

Destroying a Component doesn't trigger the OnComponentEndOverlap node User Description: OK, so I have an actor with only one component: BoxCollision, with default settings. I place it on map. In m ...

Actor Hidden in Game does not take lighting into account any longer

UE - Graphics Features - Jul 13, 2016

Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...

Expanding a Parent Folder, Opening a Child Folder, and Collapsing the Parent Folder Displays All Assets

UE - Editor - Content Pipeline - Content Browser - Oct 2, 2015

In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...

Set Relative Location on components does not replicate to clients

UE - Networking - Sep 2, 2015

Set Relative Location on components does not replicate to clients. Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715) ...

Landscape Creates Two Shadows with Baked Static/Stationary Lighting

UE - LD & Modeling - Terrain - Landscape - May 25, 2016

It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...

Memory Leak occurring when making procedural content with the Construction Script

UE - Gameplay - Blueprint - Nov 24, 2015

When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...