Crash trying to launch on with a skeleton with Virtual Bones

OLD - Anim - Oct 25, 2016

Crash occurs when the user attempts to launch on with a skeleton that has virtual bones. ...

Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry

UE - Graphics Features - Oct 25, 2016

When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...

Crash retargeting animation with Virtual Bone

OLD - Anim - Oct 25, 2016

Crash occurs when attempting to retarget an animation whose skeleton has a virtual bone. ...

Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...

Virtual bone is not selected after it is added

OLD - Anim - Oct 25, 2016

After adding a virtual bone to a skeleton, the bone is not selected. If the user wants to see the new bone, they have to select it. It would be good if the virtual bone is selected automatically w ...

Load Game From Slot fails to retrieve saved class if class is a Blueprint Generated class

UE - Gameplay - Oct 25, 2016

Generated Blueperint classes do not get loaded when the editor is restarted after a save game. This issue does not happen when the class is not a Blueprint Class. As in, if the class variable is a ...

Exiting PIE with dedicated server checked causes editor to crash on Linux

UE - Platform - Linux - Oct 25, 2016

Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...

Cannot save a duplicated level in a blank project

Tools - Oct 25, 2016

Cannot save a duplicated level in a blank project. ...

Some reimport method always return true(success) even if there was some errors

Tools - Oct 25, 2016

The following method dont return false when there is an errorUReimportFbxAnimSequenceFactory::ReimportUEditorEngine::ReimportFbxAnimation ...

Static Meshes in sublevels disappear from world content browser if they are culled out of a cull distance volume during PIE

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2016

Cull Distance Volumes cause objects within them to disappear from the World Composition window if they are culled out at runtime. Regression (no) issue (does) occur in 4.12.5 ...