A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...
The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...
Using Straighten Connections shortcut can cause the editor to crash after removing node pins. This appears to be due to GetGraphPinForMenu returning the last pin selected (in this case, the removed ...
After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired. Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2. ...
When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...
UWheeledVehicleMovementComponent no longer has an IsFalling variable. It originally inherited from UPawnMovementComponent which it gained this variable from but now inherits directly from UMovementC ...
The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...
Calling SetIsEnabled on a UMG button in code will prevent any UMG input from being read (can't click other buttons/checkboxes, can't enter text into field, etc). Regression: No - code used does not ...
Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...
Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...