CLONE - ShadowProject gpu performance regression from Aftermath

UE - Graphics Features - May 19, 2017

The issue was originally noticed between 4.15.1 and 4.16 Preview, but now appears to have regressed between 4.15.1 and 4.15.2. ...

Values are not copied for a EnumArray that is part of an exposed Struct Variable

UE - Gameplay - Blueprint - Jun 21, 2016

Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...

D3D11 error when opening a level after version change

UE - Graphics Features - Sep 23, 2015

After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...

'Render static' flag crashes editor in OpenGL ES3.1 shader complexity view mode

UE - Platform - Mobile - Mar 19, 2020

https://udn.unrealengine.com/questions/563316/render-static-flag-crashes-editor-in-opengl-es31-s.html ...

[Audio Modulation]- Modulation of Pitch Destination on a Source Bus with a Parameter Patch affects Volume instead

UE - Audio - Modulation - Mar 20, 2024

Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...

[CrashReport] Assertion failed - FAssetEditorManager::OpenEditorForAsset()

UE - Anim - Sequencer - Jul 20, 2017

This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...

Cull Distance Volumes do not effect Blueprints or Skeletal Mesh Actors

UE - Graphics Features - Jul 31, 2014

CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...

The 'Add Movement Input' node no longer functions on a Default Pawn

UE - Gameplay - Apr 1, 2015

The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...

Failed to compile C++ Code project, for iOS/tvOS in Development, in Xcode 8.3 beta 1

UE - Platform - Mobile - Jan 31, 2017

Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...

Landscape material doesn't show correctly on ES3.1 if Landscape layer blend was implemented by using in Material function

UE - LD & Modeling - Terrain - Landscape - Jan 30, 2019

Open the project attached to see the issue ...