It seems that disabling the 'Spawn Default Blueprint Nodes' editor preference results in control rig blueprints being created with event graphs rather than rig graphs. It doesn't appear to be possi ...
When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...
Closing the Engine while having a dirty Control Rig assset/Window open does not open the save content window and prevents the engine from closing. This issue is occurring in //UE5/Release-5.0-Ear ...
@triage need approval to submit this into 4.27.2 When trying to select any of the tutorials in the editor, all of them except for the "Welcome to the Unreal Editor" tutorial are unresponsive. They ...
It seems that changing the name of a variable inside a struct that is being used by a Control Rig variable causes a crash. Additionally, after making the change and recompiling the Control Rig bluep ...
User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...
When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...
Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...
REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...
If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...