IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...

Location accuracy is ignored by ULocationServicesIOSImpl

UE - Platform - Mobile - Apr 17, 2018

Location accuracy is ignored by ULocationServicesIOSImpl: bool ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) { .. ...

Linux servers cannot start on machines with less than 2G of RAM

UE - Platform - Linux - Apr 23, 2018

The are reports on AnswerHub that servers don't start on machines with low memory. This is caused by an inflexible set up of OS allocation pools on Linux that demands at least 2GB (or close) of RAM ...

Override Animation Data Node Does Not Work in Level Blueprint

UE - Runtime - Animation - Apr 24, 2018

The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target. ...

Blueprint breakpoint only hits the first Element in an Array when using a ForEachLoop

UE - Gameplay - Blueprint - Apr 26, 2018

The Print String breakpoint is hit for the first element in the array. When resuming, the next breakpoint hit is on the Event Tick. The Print String breakpoint is never hit for the second of third e ...

iPhonePackager.exe is not included when a local binary build of the Engine is created on a Mac

UE - Foundation - Build - Rocket (Installed Engine) - May 1, 2018

When a local binary build of the Engine is created on a Mac, the iPhonePackager is not copied over into the new local binary build. This prevents iOS certs and provisions from being imported into pr ...

Crash when running build with an Automation Test

UE - Foundation - Core - Apr 30, 2018

Licensee is trying to run an Automation Test from Blueprint in a packaged build. When the exe is launched it crashes with a fatal error. ...

Material Set to Additive Blend Mode Does Not Render Correctly in Planar Reflections

UE - Graphics Features - May 2, 2018

This behavior has been observed in 4.17, 4.18, and 4.19 release versions. Per Licensee: In our game they player's hands are represented by glowing blue orbs and in planar reflection surfaces they ...

SSR can self intersect when occluder found of first ray marshing hit

UE - Graphics Features - May 3, 2018

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Changing a Grid widget's layer setting a runtime does not update

UE - Editor - UI Systems - May 11, 2018

When changing the layer settings for a widget with in a Grid panel at runtime there appears to be no change. The widgets do not update visibly, however when getting the layer setting it will reflect ...