In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...
REGRESSION Yes, investigating range. In Persona, when viewing a Skeleton, no bones appears in the Skeleton Tree. This is working in //UE4/Dev-Framework at latest, but not in //UE4/Main. ...
QAGame is failing to compile with Blueprint Nativization turned on ...
Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...
Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...
The editor is crashing when dragging a TextRenderActor BP with a Set Text node in the construction script. ...
REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...
An ensure occurs when setting Bone Axis to None on a Spline IK node. This doesn't occur with any of the other options for Bone Axis. ...
Crash occurs when compiling an animation blueprint with a Spline IK node. This seems to occur only with the Start and End Bone settings set a certain (perhaps incorrect) way. In the example given, ...
Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...