Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...
Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...
Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...
This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...
This is a common crash coming out of the 4.17 release. User Descriptionstrying to delete landscape related stuff A similar callstack was seen in an older issue, [Link Removed]. Source Context ...
It has been reported that when building with Visual Studio 2017 version 15.5.1, a warning/compile error is shown in BodyInstanceCustomization.cpp: warning C4287: '<': unsigned/negative constant mism ...
"Looks like the cause of this is commit fb473a7 ( https://github.com/EpicGames/UnrealEngine/commit/fb473a7678c3669bebe0431dacaf52bcf8dee47f#diff-e6f727710008f31c0ece339b76041d2e ) included in v4.23. ...
REGRESSION Does not occur in 4.24 Blueprints that call Array_Identical results in a failure during nativization:F:/Projects/Release/TestNativizeArray/Intermediate/Plugins/NativizedAssets/Windows/Ga ...
Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...
Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...