Set Actor Enable Collision doesn't turn off collision for Child Actor Components

UE - Gameplay - Jan 30, 2017

Set Actor Enable Collision doesn't turn off collision for Child Actor Components. User expects it to do so because other nodes like Set Hidden in Game work on the entire actor and the API explains i ...

When move selected foliage to level, Foliage can not move to level.

UE - World Creation - Worldbuilding Tools - Foliage - Jul 18, 2017

With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...

Foliage scalability does not accurately update when settings are changed in game

UE - World Creation - Worldbuilding Tools - Foliage - Sep 26, 2017

There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visuall ...

Instanced Components variable not returning updated values in the construction script

UE - Gameplay - Blueprint - Jun 4, 2018

It is currently not possible to set variable values of an actor component, instanced in the level, by using the "details" pane. The Actor's construction script will only evaluate the variable defaul ...

"Found plugin in two locations" error when calling BuildPlugin on .uplugin named the same as one in \Engine\Plugins\...

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 2, 2018

In 4.20, calling BuildPlugin on a plugin outside the \\Engine\Plugins\... folder whose .uplugin has the same filename as a plugin inside \\Engine\Plugins\... generates the following error: ERROR: F ...

Client crashes when executing seamless travel with an active particle system in the level that was spawned at runtime

UE - Niagara - Apr 16, 2019

Clients crash when being part of a Seamless Travel if there was an active particle system in the level that was spawned at runtime. If the travel is not seamless, the particle system is placed in th ...

Instanced MovieSceneEventParameters does not save updated values upon level load

UE - Anim - Sequencer - Jun 24, 2019

Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...

Third Party Library Plugin won't load in packaged build

UE - Foundation - Cpp Tools - Jun 27, 2019

Plugins created using the Third Party Library template won't load in a packaged build or the Launch button in the Editor Toolbar, but will if launched through the Project Launcher Window via the Edi ...

Package does not load using Vulkan on Oculus Quest

UE - Platform - XR - Jul 31, 2019

When attempting to open a package using Vulkan, the application is loading and never opens. This happens for Launch On as well. This issue may be related to [Link Removed]. I was not able to reprod ...

RSTP Stream does not appear to work with Media Streaming source assets

Media Framework - Aug 2, 2019

It appears that RSTP streams do not work in editor when used with a Stream Media Source asset. ...