This is a common Mac crash in 4.18. It occurs in Game mode, not in Editor. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.11.21-20.30.4 ...
If placing an actor with SmartObjectZoneAnnotationComponent added to blueprint actor in a level, it will crash when the level open. As a workaround, adding SmartObjectZoneAnnotationComponent to the ...
Using the HideCategories = (CameraSettings) specifier inside a custom CameraComponent class will cause the editor to crash when the component is added to a blueprint. Restarting the editor will sho ...
In UEngine::TickWorldTravel, in between calls to LoadMap() and LoadMapCompleted() it is possible that an error causes PendingNetGame on the world context to be nulled out (presumably by CancelPendi ...
When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...
Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...
Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...
Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open. ...
The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# ...
After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...