OnAudioPlacebackPercentage PlaybackPercentage (float) doesn't take into account "Start Time" from Play or FadeIn nodes

UE - Audio - Aug 17, 2020

PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...

Text Render Actor with Material Instance using Parameter crashes when playing Standalone Game

UE - Rendering Architecture - RHI - Aug 31, 2020

Material Instance with Parameters on Text Render Actor causes crash when playing in Standalone. Reported and tested in version 4.25(CL 13942748). Works as expected in 4.24(CL 11590370). ...

Screen Space Reflections not showing in Panoramic Capture

UE - Graphics Features - Sep 10, 2020

Reflections not showing in Panoramic Capture images. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420).  ...

Crash occurs when adding code to custom node in Material Function.

UE - Graphics Features - Mar 16, 2021

A Salesforce ticket reports that entering the above code into a custom node in a Material Function causes a crash. I was able to repro his crash reliably. This is a regression. Working as expected ...

Virtual Texture not available in the Material Domain settings of a Material

UE - Graphics Features - Apr 13, 2021

Virtual Texture is not available as an option for the Material Domain. Even if Virtual Texture support is enabled in the project settings. Tested in //UE4/Release-4.25 @ CL 14469661 and this did ...

Materials with transparency still visible in alpha with holdout in Render layers.

TM - Tools - Mar 8, 2024

The Transparent materials like the Glass don't behave correctly in Raster (in PT is working as expected).  They are visible in Alpha with Holdout.  This is an Engine limitation for now. But we sho ...

Update Oculus Audio SDK

UE - Platform - XR - May 19, 2016

The current version of the oculus audio SDK fails to initialize for some clients. We haven't been able to reproduce the problem internally but we're told from Oculus that updating the SDK will fix t ...

Investigate intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux

UE - Platform - Linux - Nov 23, 2015

Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...

Particle Bounds Don't Update Correctly After Moving Particle Component Via BP

UE - Graphics Features - Mar 30, 2017

It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...