MakeEditWidget specifier does not create edit gizmo in blueprint editor

UE - Gameplay - Blueprint - Jul 27, 2015

Using the MakeEditWidget specifier inside a UPROPERTY macro and creating a blueprint based on the class will show the translation gizmo inside the main editor viewport but the gizmo will not show up ...

Conflicting FName for components freezes the editor with no warning

UE - Foundation - Core - Jun 24, 2015

If two code components have the same TEXT("") name in the CreateDefaultSubobject call the code will compile correctly but the editor will freeze when adding an instance of the class or classBP to th ...

Cannot bind event dispatchers between two blueprints that share a parent class

UE - Gameplay - Blueprint - Jul 23, 2015

Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...

Sphere Mask using Absolute World Position not rendering in ES2 (Android or iOS)

UE - Platform - Mobile - May 28, 2015

After deploying or Launching on to an iOS or Android device in ES2 mode, a sphere mask using an Absolute World Coordinate will not render correctly. ...

Sprites using a lit material render black in orthographic views

UE - Graphics Features - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...

Emitter Delay Range will only recalculate each loop when Emitter Duration is checked True

UE - Graphics Features - Jan 12, 2015

To have a Particle System use an Emitter Delay Range that is chosen on each loop of the emitter, you must have under Duration, Duration Recalc Each Loop set to True. ...

ESplineMeshAxis Enum is not available as a variable or struct

Tools - Aug 14, 2015

ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...

3D Widgets do not render correctly for GearVR

UE - Platform - XR - Jun 15, 2016

3D widgets attached to the camera render incorrectly when compared to the oculus rift. When the Widget is centered to the camera and attached to it in the Character BP the widget will render incorre ...

Decal Fade Out does not cause decal to fade, destroys decal at end of fade time

UE - Graphics Features - Jul 27, 2016

Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...

Blueprints with inherited Macros cannot save

UE - Gameplay - Blueprint - Feb 27, 2015

Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...