It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...
When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...
The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...
I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...
Licensee: When I try to create a new Packed Actor and replace an existing one in a Level instance, the actor gets moved away from the pivot. ...
The gameplay cue may work fine the first time. If this is the case, then relaunch the editor. It should then be broken, as the tag is no longer loaded after its creation. ...
Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry. ...
In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...
To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node. Also Repr ...
When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...