Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...
Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...
Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...
When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...
When viewing a point drawn by DrawDebugPoint, the point is about 100 times smaller when using an Orthographic camera instead of a Perspective one. ...
'Create Compressed Cooked Packages' option within Project Settings > Packaging menu does not create a smaller package size on Mac and it does not change the size on Windows packages. ...
Minimized or background Sequencer window doesn't regain focus when opening a sequence. ...
When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...
This does NOT happen on Windows and is not a regression as it occurs in 4.14.3 ...
When forward shading is enabled some assets will have a shadow flicker along their face geometry. It has a similar look of z-fighting with polygon faces. This issue does not happen in Deferred rende ...