The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset

UE - Simulation - Physics - Dec 9, 2016

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...

Using the Replace References Tool on Foliage Types producing Unexpected Results

Tools - Apr 6, 2017

A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...

ACharacter JumpMaxHoldTime quickly prevents jumping on the server

UE - Gameplay - Blueprint - Sep 18, 2017

-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...

Exporting and Importing Alembic File from Maya to Unreal Adds Extra Frame to Animation

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2018

When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...

improved Android virtual keyboard does not display when Google VR plugin is enabled

UE - Platform - XR - Apr 1, 2019

improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...

Cannot get CookedFFTData from an Audio Component in a packaged build

UE - Audio - Jul 11, 2019

When trying to get CookedFFTData from an audio component in a packaged build it fails despite working in the Editor. This also occurs when you package the project from File->Package Project->Windows ...

Crash when press F5 key any Test build project

UE - Graphics Features - Oct 14, 2020

When the F5 key is pressed during the lunch of the application created by Test configuration, the application will crash. This depends on the project. No Crash: Third Person project, ShooterGame ...

Level sequence attachment dirtying bugs - 5.4

UE - Anim - Sequencer - Mar 28, 2024

Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved. ...

Changing UFUNCTION Category causes function to not appear in BP right-click menu after hot reload

UE - Gameplay - Blueprint - Mar 11, 2015

If a function with a Category set in its UFUNCTION macro has the value of the category changed and then compiled (hot reload), the function will no longer show up in the right click menu of the blue ...

EXR renders won't go above 640x360 when rendering from an Editor Window

UE - Anim - Sequencer - Jan 4, 2016

User was attempting to render out EXR sequences and ran into an issue where anything above 640x360 caused the window to shrink and render at a lower resolution. The workaround is to "Use Separate P ...