Spin box does not receive input in mobile preview

UE - Editor - UI Systems - Sep 9, 2015

When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...

The Tint setting under style for the slider bar in UMG does not appear to have an affect on the color of the widget

UE - Editor - UI Systems - Sep 4, 2015

Changing the Slide bar Color/Slide Handle Color will change the color of the Slider widget. However when changing the "Tint" settings under style, there does not appear to be any color change. ...

Collision Channel on Particle Systems not saving

UE - Graphics Features - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...

Changing the name of the return value in the return node of a binding causes it to silently fail

UE - Editor - UI Systems - Aug 20, 2015

If the user changes the name of the return value (which is "Return Value" by default) the return value will not return anything causing the binding to silently fail. ...

Building Grass Map toast stays up forever

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2016

The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...

Collapse to Function creates a return node that cannot be deleted

UE - Gameplay - Blueprint - Jan 15, 2015

Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...

Using Execute Console Command in a custom Game Instance causes Standalone Game to crash

UE - Gameplay - Blueprint - Jan 15, 2015

Using Execute Console Command in a custom Game Instance causes Standalone Game to crash. Also occurs in 4.6.1: CL-2386410 and 4.7 Preview: CL-2403078 Crash Report: [Link Removed] Call Stack:UE4Ed ...

Splitscreen causes a crash when a 3D widget is added to the level

UE - Editor - UI Systems - Jan 16, 2015

If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...

Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Users are able to name a new class "Platform" even though there is already a class by that name in the Engine.

Tools - Oct 29, 2014

Users are able to add a new class to a project named "Platform" even though there is already a class in the Engine with the same name. This causes builds in Visual Studio to fail. There is no warnin ...