Changing the name of a function that is bound to a delegate, or attempting to bind a delegate to a second function, causes the new/changed function to not be called when the delegate is triggered. ...
I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...
Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...
The macros LLM and LLM_IF_ENABLED behave identically but are slightly different from a performance standpoint. For consistency all allocs and frees should use the same one. Measure the cost of a co ...
When using the track builder plugin, the default settings for the track width starts at 1. However, when the yellow arrow is clicked to to restore the track back to default it sets it to zero instea ...
When a widget component is clicked and dragged upon rapidly and that widget creates a copy of it's self and destroys the previous version it can cause a crash. ...
Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable. Found on: //UE4/Main CL-3079307 //UE4/Release-4. ...
Hierarchical Instanced Static Meshes are partially ignored after building the navigation mesh. This is causing the navmesh to be generated within all or part the HISM instead of around it. This ...
Using the mouse input to show the mouse cursor acts like an Alt+Tab. When clicking the mouse input again to no longer show the cursor, the camera controls stop at the edge of the screen. Reported i ...