When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...
UWheeledVehicleMovementComponent no longer has an IsFalling variable. It originally inherited from UPawnMovementComponent which it gained this variable from but now inherits directly from UMovementC ...
The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...
Calling SetIsEnabled on a UMG button in code will prevent any UMG input from being read (can't click other buttons/checkboxes, can't enter text into field, etc). Regression: No - code used does not ...
Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...
Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...
Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...
This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited. Despite a different callstack, ...
Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...
Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...