Character Mesh transform replication break on clients

UE - Networking - Jul 3, 2017

In 4.16, character mesh on clients seem to be in the different location than the server. So far this happens when the player start is above the ground. This does not happen when network Smoothing ...

Using reset to default arrow does not cause blueprint to dirty

UE - Gameplay - Blueprint - Sep 7, 2017

When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...

Some blueprint nodes are noticeably wider

UE - Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

Material Layers "swap" location instead of shift downwards.

UE - Rendering Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...

Ensure occurs when turning on Constraints in Advanced Show Flags

UE - Graphics Features - Jan 11, 2017

An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...

Collision for bsp stays in level after bsp is deleted

UE - LD & Modeling - Modeling Tools - BSP - Jun 30, 2015

If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...

User cannot undo the automatic changing of Mobility settings

Tools - Sep 12, 2016

When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...

Building lighting fails on Linux

UE - Platform - Linux - Jan 15, 2016

When building lighting on Linux, the build process fails because UnrealLightmass cannot find the library libUnrealLightmass-Serialization.so. Reported using Mint Cinnamon 17.3 Internal machine uses ...

Distance Fields do not work with Directional Lights when using a AMD Radeon card.

UE - Graphics Features - Aug 25, 2015

Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

UE - Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...