I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...
When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...
FullScreen command no longer appears functioning when the oculus home is running ...
Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...
When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...
If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...
REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...
I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...
Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...
Tested at X=20,000 with no issue Tested at X=500,000 with no issue Tested at X=1,000,000 issue occurs NOT A REGRESSION ...