The user cannot add new keys to the black board if the behavior tree was created first. The user can click add new key and then attempt to select a variable but the variable will not be added. ...
If the user clicks a button they cannot move their character with the arrow keys. ...
Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...
If the player removes the third person character from the third person template's scene and then moves the GameMode blueprint, then the player will no longer auto spawn with the default third person ...
When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...
Changing the Slide bar Color/Slide Handle Color will change the color of the Slider widget. However when changing the "Tint" settings under style, there does not appear to be any color change. ...
Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...
If the user changes the name of the return value (which is "Return Value" by default) the return value will not return anything causing the binding to silently fail. ...
The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...
Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...