Character floats off of ramp when walking into a wall that is slightly sloped

UE - Gameplay - Player Movement - Mar 24, 2017

Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...

Custom Stencil Not Working for Mobile

UE - Platform - Mobile - Nov 14, 2018

Setting a custom stencil on meshes is not working when using a mobile renderer. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578 and 4.22 CL# 4556068 This is a regression ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

UE - Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

The vertex color view mode in the vertex painting editor mode ceases to work when the project setting "Extend default luminance range in auto exposure settings" is enabled.

UE - Graphics Features - Dec 31, 2019

When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...

FCPXML export issues

UE - Anim - Sequencer - Feb 16, 2021

[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...

Unicode Symbol issues on EditableText

UE - Editor - UI Systems - Jul 28, 2021

Refraction broken when using material function

UE - Graphics Features - Aug 10, 2021

Licensee has provided a BP workaround ...

Assertion at "UnrealInsights-TraceAnalysis.dll!UE::Trace::FTidPacketTransport::ReadPacket" when opening a capture file from a PS5 Dev Client with an Insights Binary

UE - Foundation - Insights - Jan 24, 2023

NOTES See Slack Thread for more Info: [Link Removed] 7Z file: [Link Removed]  PLATFORMS TESTED PC: Not tested Xbox One: Not tested XSX: Not tested PS4: Not tested PS5: Occurs Android: Not tested S ...

Import path is not updated when re-importing assets from another source path by drag and drop

UE - Editor - Content Pipeline - Import and Export - Mar 13, 2023

The reimport process does not respect the new source path. Below is a workaround. UE::Interchange::FAssetImportResultRef FReimportManager::ReimportAsync(UObject* Obj, bool bAskForNewFileIfMissing, ...

Specular/Anisotropy problems with Nanite Meshes

UE - Rendering Architecture - Jan 11, 2024

Specular highlights can disappear with clearcoat materials, when "Clear Coat Enable Second Normal" is enabled ("r.ClearCoatNormal"). ...