Anim Time Ratio Doesn't Factor In Pin Sequence

OLD - Anim - Aug 12, 2015

In a transition rule, the time assessed in "Time Remaining Ratio" Node does not include/factor time from the Pin Sequence of the animation node. For instance, if the original animation is 20 frame ...

Data is not filled in for a Blueprint struct array contained within another Blueprint struct

UE - Gameplay - Blueprint - Mar 6, 2017

If a Blueprint struct contains a variable that is an array of another Blueprint struct, data in a datatable based on the first struct will not be correctly filled in for the struct array. If the str ...

[CrashReport] UE4Editor_Engine!FMeshMaterialShaderType::FinishCompileShader() [meshmaterialshader.cpp:121]

UE - Graphics Features - Dec 1, 2017

This is a common and longstanding crash that has occurred since at least 4.11. However users have not provided any descriptions of their actions when the crash occurred. Source Context 107 ...

Screen Space Widget Component offset in Editor Viewport when using Windows Scaling

UE - Editor - UI Systems - Jul 23, 2018

Using Windows scaling above 100% now causes Screen Space 3D Widgets to be offset. (Pressing F11 for fullscreen or launching will cause widget to appear in correct location) ...

Crash upon attempting to load into session via Join Session in Blueprints on iOS

UE - Networking - Aug 8, 2018

Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...

Movie Render Queue does not render letterboxes to exports with sensor aspect ratios between 16:9 and 1:1

UE - Anim - Sequencer - Jul 28, 2021

There is a discrepancy between how Movie Scene Capture (Legacy) and Movie Render Queue handle letterboxing for sensor aspect ratio's that do not match the export resolution, which seems to be a bug ...

Stale VSM pages after HLOD transition

UE - Graphics Features - Shadows - May 23, 2024

Virtual Shadow Maps do not invalidate pages when HLODs replace meshes. This can lead to inconsistencies between the geometry and the shadows, which can cause artifacts as pages are invalidated. ...

Math Expression Node produces error if it calls a variable located within a hidden variable category

UE - Gameplay - Blueprint - Jan 29, 2016

The math expression node in blueprints does not recognize variables that have been hidden within a blueprint category. ...

first struct variable not shown by Intelisense

UE - Foundation - Core - Feb 18, 2015

When invoking a custom struct, the first listed variable will not appear in the Intelisense window. ...