Timeline tracks can be given the same name as existing execution inputs, which causes some unusual behavior when dragging off the pin. Renaming them will rename the execution pin instead, and compil ...
Crash when toggling between Stereo on and Stereo off after launching the game via right clicking the uproject. After toggling stereo on and off a few times, the session crahes ...
Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...
A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...
-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...
This issue doesn't occur using a project with source code This issue doesn't occur in a blueprint project if For Distribution is disabled (using a development certificate and provision) So far this ...
When trying to get CookedFFTData from an audio component in a packaged build it fails despite working in the Editor. This also occurs when you package the project from File->Package Project->Windows ...
VoIP between client and host is lost upon transitioning levels. ...
Physics object from a streamed level does not interact with other physics objects in persistent level. ...
Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...